

As you can see, there is a placeholder 0 in any given iElerium entry- for any item that has a Meld cost. Now see that the "IElerium=" values are, once more respectively, 20020, 40030, 60050. ini file, they are, again respectively, simply labeled " MEC-1", " MEC-2", " MEC-3". Now for editing:Īs you can see in the Armor section, the MEC suits of Warden, Sentinel, and Paladin cost, respectively, 20 meld and 20 Elerium, 40 Meld and 30 Elerium, 60 meld and 50 Elerium for their fabrication costs (on top of credits and alloys). You may want to keep an untouched INI file and/or use the UFOPaedia's pages as references. Comments helpfully point out that these are both the Meld and Elerium entries. Beginning about halfway down, you will start to see "iElerium=" lines. ini file, this short guide will help your inner engineer's itch for building items. As you most limited resource will probably be Meld, and the way the data is in the. Note that for current versions of the Long War, the modded files are in the Enemy Within subfolder ("XEW"), and not the vanilla XCOM files.Ĭosts in engineering can be edited in the DefaultGameCore.ini file. Steam\steamapps\common\XCom-Enemy-Unknown\XEW\XComGame\Config Most commonly, the default location of the folder is in the Steam folder: For PCs, this can be edited simply via any text editor. One of the main files that can be edited to change your Long War experience is the DefaultGameCore.ini file.
XCOM LONG WAR SECOND WAVE MOD
Here, I'll post a brief guide to the edit/hack I had 'reverse-engineered' on my own, plus some generic basic editing.įor a larger list, see the UFOpaedia's mod page for the Long War mod, as well as visiting the Long War branch of the Nexus Mods Forums, where you can also give feedback, make suggestions, and ask other contributors for editing and hacking support. I am Xuncu, one of the lead writers for the UFOpaedia. The UFOpaedia is a fan-made wikia for the XCOM franchise, and the official Wikia for the Long War, who's writers include minor contributors to the Long War project. Modified Second Wave options to support longer campaigns.New weapons for XCOM soldiers Soldiers rest after each mission, requiring the player to build a much deeper roster of soldiers.Aliens and EXALT forces grow tougher over time, gaining stats and perks.Help council countries defend themselves by fulfilling their requests for alien technology! XCOM can now retake countries by finding and conquering alien bases in those countries. Overhauled strategy game, in which the aliens gather resources and conduct research - efforts XCOM must interdict if it hopes to save humanity.
XCOM LONG WAR SECOND WAVE UPGRADE

